Rules

Game Flow

Standard

Each turn, you have up to 3 rolls to try to achieve combinations. On each roll, you can reroll any dice(s) you want. After your rolls, you must choose a combination to score. All combinations must be filled (no combination can be skipped).

Diams: 36

Same categories and scoring as Standard, but you have a personal bank of 36 rolls for the whole game (3×12 rounds). You must keep a reserve of 1 roll per remaining empty category. Each turn you may use up to (36 − rolls used so far − remaining empty categories) rolls. After your rolls, choose a combination to score and enter how many rolls you used; that count is saved with your score.

Combination
Points
1s
Sum of all dice showing that digit
2s
Sum of all dice showing that digit
3s
Sum of all dice showing that digit
4s
Sum of all dice showing that digit
5s
Sum of all dice showing that digit
6s
Sum of all dice showing that digit
Total before bonus
Bonus
If total ≥ 60 → +30 points
+30
Total section 1
Plus
Any roll, sum of dice
Minus
Any roll, sum of dice
Total section 2
Plus – Minus (can be negative)
Straight
Only 1–5 or 2–6 - Always 20 points
20
Full House
Always 30 points (regardless of dice)
30
Four of a Kind
Always 40 points (regardless of dice)
40
Yahtzee
Always 50 points (regardless of dice)
50
Total section 3
Total

Score Types

Based on your final score, you will receive a score type that reflects your performance. The higher your score, the better your score type!

Score Type
Score Range
god score
≥270
star score
265-269
ultra score
260-264
mega score
250-259
super score
240-249
very good score
220-239
good score
200-219
ok score
170-199
mediocre score
140-169
bad score
120-139
very bad score
100-119
mini score
90-99
micro score
80-89
nano score
<80
Diam's